![]() Magic missile is a spell that is found in nearly every 1st-level wizard’s spellbook and it’s simple to understand the reason. Goblins and kobolds of every kind will not be able to resist this power however, some low-level enemies can easily resist fire such as oozes, fiends, and undead that incorporate shadows and specters. If you’re in close proximity to your enemies for this magic spell to be cast, then you’ll need to ensure that this spell is effective in killing them. If not, in the path of the fire, most wizards of the 1st level do not have strong enough defenses to withstand a lot of attacks.Īdditionally, fire is among the more frequently encountered damage types that are resisted within the world of rogues and dragons. If one creature is successful on its Dexterity saving throw, and one fails, it will deal an average of 15 damage from fire. It’s pretty good, but its disadvantages can be detrimental. It is one of the top contenders in terms of damage-dealing capabilities however, all have major drawbacks.īurning hands deals 3d6 fire damage in a 15-foot cone. In terms of the balance of the game is involved, D&D’s balancing algorithm supposes that it hits two creatures during an average casting. How do the chromatic orb stack against other damaging-dealing spells of 1st level that are available to wizards of 1st level and sorcerers? If you notice enemies who are not able to take the type of damage you apply to them, try another time.Ĭhromatic Orb also has a very large range, which allows you to slay enemies from the distance of three to four turns to be covered. In addition to the classes that receive this option in their spell list the two Arcane Trickster Rogues along with Eldritch Knight Fighters gain access to the wizard spell list in a certain capacity, which allows them to also utilize this spell.Īll classes can benefit from this ability from the magic initiate feat too.Ĭhromatic Orb Uses one of the strongest first-level spells, being capable of dealing 3d8 of various damage types is extremely useful.įire is an effective damage type, considering that certain enemies such as trolls regeneration can be stopped by fire, and even enemies like Mummies are prone to it.ĭoes shambling Mound come your way? The fire and cold damages aren’t the best options, so why not attack it with poison or acid? Who Gets It?įirst of all, Chromatic Orb is available to wizards and sorcerers.īecause the spell is directed at only one enemy, it is a possible alternative in the magician’s Twinned Spell meta-magical ability. The material component of it isn’t consumable, however, you will need to start investing to get it done. The idea is to throw the ball with a magical creature and choose between six damage types such as cold, acid, lightning, fire, and poison. It also deals 3d8 damage upon hitting. ![]() ![]() School: Evocation Level: 1st Casting Time: 1 Action Range: 90 Feet Components verbal, somatic Material (A Diamond with a value of 50 gold pieces) Duration: Instantaneous ![]()
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