![]() (Image credit: Crytek) On MMR and balance in an extraction shooterįifield also touched on Hunt's skill-based matchmaking. Hunt: Showdown's Inferno event from 2022. We've seen that philosophy in action with the permanent introduction of self-revive for solo players earlier this year, an update to the Necromancer trait first tested during the Devil's Moon event. We'll keep going forward with the ones that made the games more fun and interesting, but it's not gonna be fun or interesting if it's so subtle as to not be talked about." I had a similar reaction when Crytek first unveiled the Stalker Beetle, a remote-controlled bug drone-unlimited sky surveillance sounded like a disruptive new variable to Hunt's tactical ecosystem, but its effect on the meta proved minor. Players tend to lower their alarm level, Fifield says, once they learn how to counter a new ability or discover it's not as powerful as they imagined. ![]() ![]() "There's a goal with some of these that at first they should sound OP, but then when we actually get it balanced it's like, ‘Yea, that's not actually OP,'" Fifield said. ![]() Often, that means trying something out that immediately seems overpowered. While pact traits are tested for balance before release, Fifield says part of their purpose is to tweak Hunt's fundamental rules and discover opportunities to change the game for the better. It's not gonna be fun or interesting if it's so subtle as to not be talked about. "One of our litmus tests, even amongst ourselves, when we propose one of these new traits is if nobody says ‘don't do that,' then it's not actually good enough," Fifield said. Fifield says that, to a degree, that's intentional. Returning in Tide of Shadows is the pact system that grants players extra powerful traits that, on the surface, sound like they'd break Hunt's balance. (Image credit: Crytek) On breaking Hunt with powerful traits "That frequency of map rotation, the frequency of a thing that everybody wants to see but nobody wants to see 100% of the time, that's the big thing we've been wrestling with." Getting a clear-sky night match when you were hoping for the new rain can be a bummer. Some players aren't happy that night maps are mixed into the rain playlist. "But then with that we pretty quickly started getting ‘Yea, that's enough Inferno,'" Fifield said.įifield believes map balance "feels pretty good as it is" with Tide of Shadows' separate playlist, but acknowledges that it's still not pleasing everybody. The wildfire map variant was enjoyed during its limited availability, and in hopes of giving everyone a guaranteed chance to check it out, Crytek experimented with scheduled days in which Inferno was the only map variant in rotation. The aim of this, Fifield says, is to strike a better map balance than Hunt's previous Wildcard event: Inferno. Players have to opt in to rain by selecting a special playlist before matchmaking. David FifieldĬrytek is also trying something new with how the rain map condition is accessed. insane mess and frustration.The positive reaction to the rain itself is way better than I thought it'd be. Seriously, 2 on 2 gunfight is 15 to 20 FPS. If you wanna play it then play it the way it should be played - play it on PC. you know when someone is chasing you and you know what to do but just can't because your legs and arms feels numb and out of control, it's exact feeling that you will get if you play Hunt Showdown on PS4 or any other console.Īthmosphere is great, idea and pacing is awesome, monsters and attention to detail is great, sound is superb and that's all outshadowed by insanely clunky PS4 port. Every kill is a lucky kill because controls are nightmare and I really mean NIGHTMARE. Still, while I play I feel like my both hands are broken and I have absolutely no control over situation. I mean, I've been playing it for half a year and paying ps plus only because of it. ![]() But let me spill it right here right now - DON'T BUY IT ON PS4!!! For me, switching from Warzone to Hunt Showdown was like moving from fugazzi slums to British first class mansion and that feeling was what actually kept me tied to this game last 6 months. ![]()
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